Navigate to the Outward installation directory, then the OutwardData folder. For UABE Mods, no knowledge of C or IDE development is necessary, all you need is UABE (Unity Asset Bundle Extractor). Replace the original resources.assets file after backing it upĮdit: Also this should work for companions too, they also have two 2d texture files that need to be replaced. The SideLoader is recommended as a replacement for UABE if you intend to release the mod. Save the file as resources.assets somewhere (such as the desktop) exe installer to create installer and save it to MSC root folder.
12.) Use File -> Mod Maker -> Create standalone. 11.) Click 'Import Dump' and select file you previously extracted. Both are labelled Portrait-LCO_Female or Portrait-LCO_Male, both will be 2d texture files. 10.) In Unity Assets Bundle Extractor, open mysummercarDatasharedassets2.assets file and find the original AudioClip. There are two portrait files that need to be replaced. Then go back to UABE, plugins -> edit -> texture: load (choose your new portrait file) -> ok) Open the file in your preferred graphic editor, edit it or replace with new portrait Examine the object in the Inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. Then click on plugins on the right hand side -> extract as. To assign a given Asset to an AssetBundle, follow these steps: Select the Asset you want to assign to a bundle from your Project View. To extract the original files from the Unity asset archives we will. The extracted files will be placed into a new folder in the same directory (UnityAssetsFiles) as the. After much searching on the internet, I couldn't find a solution. Also I need to follow a hierarchy because I am loading those sprites onto gameobjects at runtime. But I wish to extract some png sprites from the asset bundle. but just open your sample with UABE and extract then press 'Info' and select all textures.
Under view -> search by name -> search Portrait-LCO_Female or Portrait-LCO_Male. tex files you can use 'Extract with convert', this will convert the. I am able to extract and instantiate a prefab from the asset bundle using the code below. like i said, UABE can convert the textures properly, i dont know what you were trying to do. Open resources.assets in WIN/TidesOfNumenera_Data folder inside your Steam TTON game folder. wav files from U5s AudioClip assets using FMOD. The AudioClip plugin can export uncompressed. The TextAsset plugin can export and import. tga files and decode&encode most texture formats used by Unity. Get the Unity Asset Bundle Extractor tool (UABE) There are multiple plugins to convert Unity assets from/to common file formats : The Texture plugin can export and import.This was posted over on the steam discussion forums,, but I modified it because those steps didn't work for me.